-- Rate Limiting eventRateLimit = 10, -- Per second
function PerformanceService:mitigateMemoryUsage() -- Implement memory usage mitigation strategies print("Mitigating memory usage...") -- e.g., Remove unnecessary entities self:removeEntities() end fe server lagger script op roblox scripts link
-- Check server load and memory usage local serverLoad = game:GetService("Server").ServerLoad local memoryUsage = game:GetService("Memory").UsedMemory -- Rate Limiting eventRateLimit = 10, -- Per
-- Performance monitoring and mitigation service local PerformanceService = {} -- Rate Limiting eventRateLimit = 10
-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, }
function PerformanceService:throttleEntityUpdates() -- Implement entity update throttling -- Adjust physics and updates for entities end